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Купить Torment: Tides of Numenera

Купить Torment: Tides of Numenera - Legacy Edition

Купить Torment: Tides of Numenera - Immortal Edition

Today we have some great news for the Torment community, as well as those of you who have been looking to pick it up!

First up, we are pleased to announce the release of the Servant of the Tides update! This brings Oom - a brand-new companion with its own unique questline - plus some additional features including the Voluminous Codex, game balance updates, and more! This isn’t a paid DLC - all Torment owners get the new content and improvements for free!

First up, we are pleased to announce the release of the Servant of the Tides update! This brings Oom - a brand-new companion with its own unique questline - plus some additional features including the Voluminous Codex, game balance updates, and more! This isn’t a paid DLC - all Torment owners get the new content and improvements for free!

To celebrate, we are also doing our first-ever Steam sale! If you want to jump into Torment for the first time, you can grab the game from May 16th to 18th for 25% off!


  • New Companion: Oom. Oom is a new stretch goal character who you will discover on your journey through the Ninth World. Oom features its own companion quest, "Servant of the Tides", its own unique abilities for use in combat and exploration, and interactions with various characters throughout the game.
  • Added the Voluminous Codex. This new stretch goal feature unlocks lore and character entries as you explore the game world.
  • Added a new user interface element to the Inventory Screen which makes it easier to view companion attitudes toward the Last Castoff.
    Added a new user interface element to the Common Panel which better messages the Last Castoff's current Legacy.
  • Players can now advance to Tier 5 and Tier 6, allowing players to spend their Experience Points more in the later game. This also allows the Last Castoff to gain abilities from other character types.
  • Various balance improvements to Crisis gameplay throughout the game.
    Various balance improvements to exploration gameplay, especially in the later stages of the game.
  • Added zoom in/out key binding to the Options Menu. This allows players without mouse wheels to remap the zoom functions.
  • Cypher Sickness initialization is now delayed until after Equipment initialization. This should prevent issues where loading a save file where equipment was preventing a cypher explosion would cause input to freeze up (fix may not be retroactive).
  • Remove all non-gameplay Fettles from companions when they're removed from the party. This should prevent certain freezes from occurring.
  • Numerous small UI fixes.
  • Numerous small quest fixes.

For the full patch notes, please check this page .

A quick notice: Our strong recommendation is to start a brand-new playthrough to experience these improvements, as the new content is best experienced from the start of the game (and Oom must be added to the party during Sagus Cliffs). If you are immersing yourself into Torment for the first time, you don’t have anything to worry about there.

We hope you enjoy the new companion, Oom, as well as the new features. In the meantime, we’ll be keeping an eye out for your feedback on the Steam forums.

Today we have our first post-release patch for Torment: Tides of Numenera. This update focuses primarily on bug fixes and other tweaks and improvements. Those of you experiencing a number of issues, particularly with combat freezes, should find many of those problems reduced or eliminated entirely.

In a future update, we will be releasing additional game content free for all Torment players: a new companion, Oom, and the Voluminous Codex, an expanded encyclopedia covering game world information, lore, and characters. Design and writing is in progress on those, and we'll have more information to share in the coming weeks.

And now, here's the release notes.

  • Fixed a large number of freezes that would happen in various states.
  • Numerous performance optimizations.
  • Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
  • Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
  • Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly in encounters that were sluggish.
  • Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
  • Several quest and conversation fixes.
  • Inspiring Presence and other looping sound effects have been removed.

Full Release Notes (Spoiler Warning)


Conversations & Quests
  • Fixed issue where conversation with Sorrow does not trigger if Matkina does not participate in Memovira Crisis and castoffs are merged into her.
  • No longer start the Familiar Skies quest if you access the helmet after already having been kicked out of Anchorage.
  • Move to correct objective Covetous Hearts objective if you try to get the Cortex before talking to Dracogen about it
  • Fixed issue where Indigo Tide can be raised repeatedly after telling Theboros to sacrifice himself.
  • Fixed issue where two Shadow Rings can be created.
  • Fixed a bug where Infestation quest could get in an unfinishable if the player left the scene during the crisis and returned later.
  • Fixed bug where finding out about what Maw eats through Magmatic Annulet does not allow attempt to persuade Siowan to offer himself.
  • Inkpot now always tells you about killing Ioxu, regardless of the order you see him or Ioxu after bonding with the Bloom.
  • Show reflection message when Artaglio invades your mind in the Gullet.
  • Fixed bug where Inifere's Reflection used male pronoun when speaking to female Last Castoff.
  • Fixed bug where asking Canadu again about his hammer produced an incorrect response.
  • Fixed a bug in Aligern’s ending slides.
  • Numerous misc. typo fixes.
Gameplay
  • Fixed bug where enemies damaged by Frost Brooch at the beginning of their turn would sometimes lock up game after performing their move.
  • Fixed a bug which could cause dead enemies from trying to patrol.
  • Beads of Neverending Time now limit uses of Haste per crisis.
  • Waits-For-Prey AI better handles being stunned and/or knocked down.
  • Fixed an issue where retries on tasks were erroneously checking companions during crisis.
  • Added Initiative as a possible option for Flex Skill.
  • Numerous fixes to Anechoic Lazaret crisis.
  • Reduced number of Peerless drones during Anechoic Lazaret crisis.
  • Updated Sorrow Fragment AI in several fights to ensure they use their burst attack as designed.
  • Reduced total number of combatants in the Bloom Heart, reduced knockdown effects, and streamlined introduction of spawned enemies.
  • Reduced total number of enemies in Miel Avest, and made Sorrow's aura do noticeable damage but not insta-kill.
  • Reduced total number of enemies in the Memovira’s Fortress crisis, and added non-insta-kill aura to Sorrow.
  • Allowed spawned enemies to have modified initiative values.
  • Added instigation points to several examinables.
  • Fixed camera centering on Last Castoff every time a companion is granted or loses a fettle from an aura.
  • Weapon attack abilities use weapon stats instead of fixed cost stat. Cost tooltip info includes weapon name when this happens.
  • Abilities that have the potential to push/pull no longer can affect user (could cause issues with AI progressing correctly under some conditions).
  • Fixed an issue where auras could affect player characters not currently in the party.
  • Removed redundant modifiers with Cypher Sickness fettle.
  • Added item drops to Peliai when killed.
  • Rhin now gains additional abilities late in the game.
  • Fixed issues with Erritis "wants to talk" trigger in the Valley of Dead Heroes.
User Interface
  • Addendums should now be appearing on items. Many dozens of items now have more details depending on your lore skills and other factors!
  • Fixed an issue where players could sometimes use on-ground targeted abilities on top of other characters.
  • Changed the Continue button text in the conversation window to be more in line with other buttons.
  • Make sure triggers that start conversations fire off if no owner is set, but not if owner is set and owner is inactive.
  • Movement lines should start disabled so they don't do stuff during exploration mode.
  • The item gained panel in the conversation window should be disabled unless actually needed.
  • Added some error checking to prevent a null reference when advancing past the Type selection panel in Character Creation.
  • Controller version of the crisis HUD now hides the cursor during player movements, in order to stop tooltips from appearing during this time.
  • Fixed an issue on controllers where pressing the trigger buttons would not always register on older controllers where the triggers weren’t being fully pressed down. This was causing some players to get stuck in specific menus.
  • Controller fixes for certain radial and skill selection menus.
  • Fixed a text overflow issue in the Max Effort display.
  • Added color markup code for Resistance.
  • The in-game UI should be correctly switched back to keyboard/mouse when canceling out of the “Press A” window.
  • The game should no longer be unpaused incorrectly when switching from keyboard to controller mode.
  • Added details of bonuses from Descriptor to character overview panel.
  • Added new version of ConsumeAction script that doesn't trigger tags in conversation text (used to handle special cases where actions are consumed NOT on selecting an option but delayed).
  • Fixed an issue where it was sometimes possible to select Edge pips on the Effort window.
  • Added a null reference check to avoid exploding the Item Details window under certain circumstances.
  • Fixed an issue with reversed controller bumpers on macOS.
  • Fixed an issue with D-Pad navigation in Meres on macOS and Linux.
Sound
  • Reduced the frequency with which companion banter timer is reset. Adjusted banter frequency values. Party members should now talk much more often!
  • Removed looping sound effects from Inspiring Presence.
  • Removed looping sound effects from Galvanic Hammer.
  • Reduced looping sound effects from Innervate.
  • Increased music volume in Fifth Eye.
  • Fixed incorrect or missing music in Old Slave Block, Memovira’s Courtyard, and some late game fathoms.
  • Fixed sound cues for Journal and Character Sheet windows.
  • Improvements to footstep sounds.
Graphics
  • The current resolution should now be added to the resolution dropdown if it is not found in the list of supported resolutions returned by Unity.
  • Fixed Sticha stuttering when stopping after a forced walk.
  • Updated visual effects for Callistege reflection during endgame.
  • Adjusted visual effects of Psychic Battlefield.
  • Improved texture for Piton Driver.
Performance & Stability
  • Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs.
  • Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations.
  • Improved performance on several visual effects.
  • Reduction of garbage generation to reduce associated frame drops from garbage collection.
  • Significant reduction of garbage generation during controller movement.
  • Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens.
  • Performance improvements and optimizations to NPC animators.
Miscellaneous
  • Polish localization updates.
  • Updated backer credits with some missing backers who wrote in!
  • Updated Techland credits.

“Torment is far more than just a phenomenal role-playing game. It’s a challenge to restore the depth and nuance for which the genre was once known.”
9.0/10 – GameSpot

“To say that my time with Torment has been profoundly personal and joyful is an understatement.”
9.5/10 – CGM

“Torment: Tides of Numenera manages to live up to the legacy of Planescape: Torment”
8.8/10 – IGN

Legacy Edition

The Torment: Tides of Numenera Legacy Edition contains 6 digital extras. Build your legacy and immerse yourself into the Ninth World.

  • Digital Soundtrack - The Original Soundtrack for Torment: Tides of Numenera. Composed by Mark Morgan and featuring 50 tracks.
  • Digital World Map - A high-resolution version of Torment's world map.
  • "From the Depths" Digital Novellas (2x) - "From the Depths: Gold" and "From the Depths: Blue", two digital novellas fleshing out the game's world and backstory (70 and 140 pages each).
  • Forum Avatars - A selection of forum avatars based on the in-game party portraits.
  • Ringtones - A selection of Torment-themed ringtones and notification sounds.
Once installed, Legacy Edition extras can be found inside your Torment installation folder.

Immortal Edition

The Torment: Tides of Numenera Immortal Edition Upgrade contains 12 digital extras. Become an immortal castoff and immerse yourself more deeply into the Ninth World.
  • Digital Soundtrack - The Original Soundtrack for Torment: Tides of Numenera. Composed by Mark Morgan and featuring 50 tracks.
  • Digital World Map - A high-resolution version of Torment's world map.
  • Digital Concept Art - A selection of high-resolution concept pieces and wallpaper.
  • "From the Depths" Digital Novellas (5x) - The full "From the Depths" Tidal novella series. Each novella is themed around a different Tide and fleshes out the game's world and backstory (between 60-140 pages each).
  • Digital Strategy Guide - A 143-page companion guidebook containing walkthroughs of quests, location overviews, ability lists, and more.
  • Digital Concept Art Book - A lovingly crafted 90-page digital art book showing off a selection of the game's concept and promotional artwork.
  • Forum Avatars - A selection of forum avatars based on the in-game party portraits.
  • Ringtones - A selection of Torment-themed ringtones and notification sounds.
Once installed, Immortal Edition extras can be found inside your Torment installation folder.

Note: Includes all items in the Legacy Edition.

Об этой игре

You are born falling from orbit, a new mind in a body once occupied by the Changing God, a being who has cheated death for millennia. If you survive, your journey through the Ninth World will only get stranger… and deadlier.

With a host of strange companions – whose motives and goals may help or harm you – you must escape an ancient, unstoppable creature called the Sorrow and answer the question that defines your existence: What does one life matter?

Torment: Tides of Numenera is the thematic successor to Planescape: Torment, one of the most critically acclaimed and beloved role-playing games of all time. Torment: Tides of Numenera is a single-player, isometric, narrative-driven role-playing game set in Monte Cook’s Numenera universe, and brought to you by the creative team behind Planescape: Torment and the award-winning Wasteland 2.

Features:
  • A Deep, Thematically Satisfying Story. The philosophical underpinnings of Torment drive the game, both mechanically and narratively. Your words, choices, and actions are your primary weapons.
  • A World Unlike Any Other. Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic. Powered by technology used in the award-winning Pillars of Eternity by Obsidian Entertainment, the Numenera setting by Monte Cook provides endless wonders and impossibly imaginative locations for you to explore.
  • A Rich, Personal Narrative. Thoughtful and character-driven, the story is epic in feel but deeply personal in substance, with nontraditional characters and companions whose motivations and desires shape their actions throughout the game.
  • Reactivity, Replayability, and the Tides. Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. You will decide the fates of those around you, and characters will react to your decisions and reputation. The result is a deeply replayable experience that arises naturally from your actions throughout the game.
  • A New Take on Combat. With the Crisis system, combat is more than just bashing your enemies. Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.

Системные требования